7/6/2023 0 Comments Save high score on mame os xWhat I can confirm is the latest files found here work with the 4 or 5 frontends I have here on this machine as well as running MAME from command line. You can however put the appropriate settings in your mame.ini and launch MAME without MA being involved. I've never seen or used Maximus Arcade, so I can't really comment on that. My frontend is still active, as I can exit out of MAME and get back into Maximus. I had to run mame64 -cc to make one) per your instructions.Īll attempts to run the lua result in a thin white border around the screen, which remains for a few seconds, then disappears and leaves a black screen. I tried running the a from the command line modifier inside Maximus Arcade (my frontend), as well as creating and modifying a mame.ini file (which didn't exist before I tried to solve this problem. So far, I have had no luck using this GIT. Perhaps a dedicated thread to keep it live? (nt)įound this thread while trying to solve high score issues for my new 4-player cab using MAME 171. So I tested the same thing with bublbobl (different driver)Īnd executing a F3 soft reset does not lose the scores. After which closing with ESC and relaunching does not retrieve what was previously saved. If I press F3 to soft reset while these games are running it appears the scores are dumped and lost. Windows 11 Home 64-bit / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 16 GBĪfter some limited messing around I tested 2 games on the CPS1 driver (sf2 and captcomm) with these games if I ESC to close MAME and relaunch everything works as it should and high scores are saved. Upon closing MAME using sf2 as an example you get This way it's automatically enabled without needing to pass the arguments -autoboot_delay 0 -autoboot_script a You can also access your mame.ini and change these options. #masteroftheobviousįor anyone reading this autoboot is broken in 0.171 but it's fixed in GIT if you compile a fresh build. Also, people's custom hiscore.dat files would need to convert their own entries in a similar manner if issues encountered. So it's a upgrade and replace both situation (add Lua script, replace hiscore.dat) AFAIK. Please note: his modified version of the history.dat provided shouldn't work with the old hiscore patch, whereas his Lua script won't work with all the old hiscore.dat but some of it. > Here's an all-platforms-friendly version by Carl which also fixes some games that Here's an all-platforms-friendly version by Carl which also fixes some games that didn't work previously: It does work on *IX versions of MAME (Linux/*BSD/Mac OS X), the paths need some adjustment for Windows. > I do not test it although, so I don't know if it works. > told there's already a working script with basic score save/load on Github I do not test it although, so I don't know if it works. > told there's already a working script with basic score save/load on Github somewhere, That would allow for even more neat tricks, like displaying the game marquee. On that note, I need to see if there's any way to possibly set up Lua with MAME to assign a whole monitor to be used for Lua display. Tired of playing Bubble Bobble alone? Write an AI! Bonus points if you can get it to teach itself as it goes. Bonus points if you read game state and automatically update the checkpoints.ĪI partner for two player games. Speedrunner tools: a master timer, checkpoint list, and time per checkpoint. This could be as small as a minimap overlay, or as big as a full screen map viewer. I've been told there's already a working script with basic score save/load on Github somewhere, but it's not crossplatform ready.ĭisplay maps for games. You could run a whole service around sharing scores for tournament play or for casual play with friends, even. If you want to get really crazy, you could have it upload/download scores to/from a website. Here are a few example project ideas off the top of my head:Ī highscore.dat script. As MAME now has Lua scripting capabilities, there are a lot of modifications you can make to MAME that require no compilation and can be shared externally without need to submit it to MAMEdev.
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